![]() ![]() The maximum number of backups to save for each level. If true, the editor encourages you to save in the working directory instead of the game directory. Render all real-time shadows in a single pass. TODO: Does this work?ĭisplay only color of objects, without any lighting etc. TODO: When is this useful?Įnables use of debug keys, such as F for laser eyes. This should be false to avoid any issues.ĭetermines if 3D grass models, small rocks etc. Use the graphics card to skin characters. If main_menu is set to false, the level at this path will load when the game is started.ĭetermines how far the camera in the game rotates when the mouse moves. If false it will load the level at the path in the debug_load_level setting. Use background processes for things like calculating the nav mesh. Reports capitalization errors in the log when they are found. The default field of view of the camera when in the editor. The field of view of the camera when playing the game. Only affects the player controlled with keyboard and mouse in local multiplayer with splitscreen, will be true for the other players.ĭetermines if the game view should be split or not when there is more than one player. TODO: What does this do? How are key presses debugged when this is on?ĭisables unlocking levels when cheats are active, like when in the editor.ĭetermines whether to have the camera automatically return to a position behind the player. (Deprecated) Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false). Increase or decrease the brightness of the game.īetter handling of music volume when transitioning between tracks.ĭetermines whether to disable the in-game interface. You don't have to press left click to start the level after it has been loaded. Use shaders made for specific levels to add things like snow, wetness near water etc.Įxtra simple fog calculations for low-end graphics cards.ĭisables automatic nav mesh generation. TODO: Does this affect CPU particle fields, GPU particle fields, or both? If false you need to hold right click to grab ledges. The player character will automatically grab ledges when they can. Use experimental screen space ambient occlusion graphics tech. Use experimental volume shadow graphics tech. Helpful messages are displayed in the game. How hard the game should be, higher is harder. Can be set to above and below the min./max. Use ambient light volume lighting if available. If set to 1, use the pre-baked tetrahedral mesh global illumination. Use raw mouse input, solves mouse issues for some people. How much motion blur to apply, should be between 0 and 1.ĭetermines the level to which the texture resolutions should be reduced (higher numbers means lower resolution).ĭetermines whether to use gamma correction.ĭetermines whether to display the current fps (frames per second) on screen.ĭetermines whether to display all active sounds on screen.ĭetermines whether to display lines representing all AIs' visibility.ĭetermines whether to display spheres representing the distance sounds travel (such as running).ĭetermines whether to start the game in play mode (false) or editor mode (true).ĭetermines whether to invert the y-axis controls (looking up/down). Should be 1, 2, 4 or 8.ĭetermines the level of anisotropic filtering (increases the quality of textures drawn far away and at an angle). Each value should be between 0 and 1.ĭetermines the level of anti-aliasing (smooths out jagged edges). The color of blood in the game in R, G, B. ![]() ![]() Limits the framerate to match the user's monitor refresh rate (smooths out the framerate). ~/.local/share/Overgrowth/Data/config.txt Settings General Settings Settingĭetermines whether to run in full screen or windowed mode. in the finder, click the "Go" menu, then Press Option, and Library will appear in the list. Note: If you are using Lion, your library folder is hidden by default. Macintosh HD/Users/~/Library/Application Support/Overgrowth/Data/config.txt Note: NOT Program Files\Wolfire\Overgrowth\Data! My Documents\Wolfire\Overgrowth\Data\config.txt To view or edit your config file, find your operating system in the list below and follow the shown path. The configuration file is created when Overgrowth is started for the first time. ![]()
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